Type Foundry TermsBeta

Font licensing used to be simple: one typeface, one price, done. Today foundries charge by company size, pageviews, or app count, add surcharges for logo use, and separate web from desktop. Staying on top of this avoids costly surprises and licensing gaps.

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1

What you buy — and what you don’t

Buying a font doesn’t transfer ownership — it grants a license: the right to use the typeface in a specific way. The foundry retains ownership of the design.

What is permitted is defined in the End User License Agreement, the EULA — the most important document when purchasing. A license covers certain media and is often tied to scale or reach.

2

The common license types

Most foundries divide their offering by use case. Which license you need depends on where the typeface will ultimately appear.

  • Desktop / Print — installed on computers, for print and static layouts
  • Web — embedded as a webfont via @font-face
  • App / Game — embedded in an application
  • ePub — embedded in electronic publications
  • Broadcast / Video — motion content, from YouTube to broadcast TV
3

How pricing is calculated

The hardest part of comparison: every foundry uses a different pricing basis. The same term — desktop license — can mean very different prices.

  • Per workstation — price scales with the number of computers
  • By company size — based on the client's headcount
  • By pageviews — web licenses tiered by monthly page views
  • Flat fee — one price, unlimited use within the licensed medium
4

Client, agency, or project?

An often overlooked question: who holds the license? This isn’t just a formality — it determines who can continue using the font when the project changes hands.

Typically, the licensee uses the font themselves. Some foundries require the end client to hold the license, with the studio merely covered under it.

5

Extra costs that catch you off guard

Beyond the base license, certain uses frequently cost extra or require a separate license. Checking early leads to cleaner project calculations.

  • Logo / Wordmark — often subject to surcharge or a separate license
  • Wayfinding / Signage systems — sometimes treated separately
  • Packaging / Merchandise — products intended for sale
  • Modification — editing the font file isn't always permitted
  • AI Training — many EULAs prohibit it explicitly
6

Trials, student discounts and more

Not every use requires full price — and not every early project phase needs a license at all.

  • Trial fonts — free test fonts, usually for pitching only
  • Student discount — widespread, often for personal projects only
  • Non-profit / Cultural — reduced pricing available
7

Check before you buy

Five questions to answer before every font purchase:

  • In which media will the font appear — does the license cover all of them?
  • Who holds the license — client, studio, or project?
  • How is the price calculated — can that change later?
  • Are there special cases — logo, signage, packaging?
  • Is it perpetual or a subscription, and is the license transferable?